﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using HeartLess.Core.Input;

namespace HeartLess.Managers
{
    public static class InputManager
    {

        public static void Initialize()
        {
            Input = new KeyboardInput(1);
        }

        public static IInput Input
        {
            get;
            private set;
        }

        public static void Update(GameTime gameTime)
        {
            Input.Update(gameTime);
        }

    }
}
